Starter area for first tools, shallow gathering and low-risk route setup.
Route hint: Start here for first-biome pickups before moving toward Coral Domes or Old Habitat.
Subnautica 2 biomes organized for starter routes, resource regions, hazards, reported coordinates and spoiler-safe map planning.
Subnautica 2 biomes are best handled as route regions: each biome can affect resources, depth, danger level, POIs and story routing. Because Early Access changes over time, this page labels whether biome notes are site-reviewed, third-party reported or route-only.
This page is the biome hub for the Subnautica 2 map. It separates starter areas, resource-heavy regions, hazard zones and reported coordinate areas so players can decide where to explore before opening the full interactive map.
Biome names and boundaries can change during Early Access. Exact-looking coordinates stay tied to their source, while broad areas are written as route guidance instead of fake borders.
Early safe areas
Starting Shallows, Coral Gardens, Stone Pillars
Resource routes
Axum Ruins, Overgrown Ruins, Sparse Plains
Hazard checks
Collector arena, deep-start reports, wreck routes
Use this table when you need a biome map, resource clue, POI lead or danger check before opening the interactive map filter.
| Biome | Depth band | Common resources | POIs | Danger | Evidence | Map filter |
|---|---|---|---|---|---|---|
| Axum Ruins | -470m to -39m | Atacamite, Celestine, Conduit Crystal | Axum structures, ruin corridors | deep route commitment, ruin sightline loss | third_party_reported | Open map |
| Collector Leviathan Arena | -354m to -270m | Needs route review | arena volume, leviathan patrol space | Collector Leviathan, boss arena lock-in | third_party_reported | Open map |
| Colonist Bunker | -91m to -1m | Copper, Quartz, Silver | bunker structure, colonist route markers | interior oxygen risk, tight sightlines | third_party_reported | Open map |
| Coral Gardens | -440m to -1m | Quartz, Copper, Titanium | coral domes, starter resource loops | starter oxygen mistakes, reef ambush pockets | third_party_reported | Open map |
| Deep Start | -290m to -60m | pending review | reported deep approach | uncertain boundary, deep-water commitment | third_party_reported | Open map |
| Graveyard | -314m to -9m | Sulfur, Gold, Lithium | graveyard terrain, resource pockets | terrain clutter, fauna pressure | third_party_reported | Open map |
| Overgrown Ruins | -467m to -4m | Celestine, Enamel Husks, Lithium | overgrown structures, flora pockets | ruin navigation, dense fauna movement | third_party_reported | Open map |
| Plateaus | -98m to -2m | Copper, Quartz, Lead | plateau shelves, resource ledges | distance misreads, open-water exposure | third_party_reported | Open map |
| Shallows | -46m to -2m | Titanium, Copper, Quartz | shallow resource pockets, starter route edges | starter oxygen mistakes, overextending beyond shallow cover | third_party_reported | Open map |
| Sparse Plains | -476m to -1m | Titanium, Silver, Gold | plain crossings, resource clusters | open-water exposure, long return paths | third_party_reported | Open map |
| Coral Reef | Route dependent | Quartz, Copper, Titanium | Coral structures, early resource paths | Low-to-medium early fauna risk | third_party_reported | Open map |
| Crag Canyons | Route dependent | Lead, Silver, Quartz | Crag corridors | Canyon sightline loss, predator routes | third_party_reported | Open map |
Early areas and forgiving routes for first tools, scanner setup and short resource loops.
Starter area for first tools, shallow gathering and low-risk route setup.
Route hint: Start here for first-biome pickups before moving toward Coral Domes or Old Habitat.
Major starter-region reef with the densest normalized point coverage.
Route hint: Start with shallow coral routes, then use related resource pages before committing to deeper reef pockets.
Early human-structure biome with shallow access and compact resource density.
Route hint: Approach from shallow water, mark the exit and work outward from the structure instead of improvising deeper turns.
Early terrain transition with more vertical cover and moderate route risk.
Route hint: Use as a route landmark, not an exact point.
Early human/colony route landmark tied to cave systems and Silver routes.
Route hint: Use cave systems and geothermal outskirts for early Silver planning.
Early landmark connected to the northern trench resource route.
Route hint: Go north roughly 350-400m toward the reported water-current trench for mixed resources.
Resource-dense regions to use after basic oxygen, navigation and return-path planning are stable.
Large ruin field with dense research coverage and many resource groups.
Route hint: Use the research centroid and depth range as a broad planning signal, then submit capture evidence before plotting exact boundaries.
Ruins-and-growth biome with rich fauna coverage and deep route pressure.
Route hint: Work the outer growth first, then move inward only when the exit direction is still obvious.
Open, thinly covered biome where exposure matters more than clutter.
Route hint: Cross in short legs, confirm the return bearing often and avoid turning broad research density into fake exact markers.
High-risk or spoiler-sensitive areas where survival planning matters more than fast farming.
Tiny high-risk arena sample tied to a single leviathan encounter.
Route hint: Treat the page as a warning label until verified capture evidence supports a safe approach path.
Small deep-water sample that needs conservative handling.
Route hint: Use only as a broad warning and do not turn it into an exact route without new capture evidence.
Wreck landmark with a reported Gold route above it in lava coral terrain.
Route hint: Return after Heat Tolerance adaptation to search above the wreck.
Named coordinate areas from public route reports; use them as map filters and evidence leads.
Third-party coordinate biome that should be used as a reported point, not a verified map anchor.
Route hint: Use as a coordinate reference while cross-checking against launch-build captures.
Reported coordinate biome with canyon terrain and early route value.
Route hint: Use as a third-party coordinate point until site capture evidence exists.
Reported thermal biome coordinate useful for heat-adaptation and later resource planning.
Route hint: Treat as a reported coordinate and confirm in-game before plotting specific resources.
Deep reported coordinate biome with high navigation and spoiler risk.
Route hint: Use only as a third-party reference until launch-build capture confirms the area.
Reported coordinate biome for mid-game navigation and resource planning.
Route hint: Mark as third-party exact, not site verified.
Reported coordinate biome with likely POI and advanced-resource value.
Route hint: Use as a reported coordinate and avoid presenting it as verified.
Reported coordinate biome for later quarry-style resource planning.
Route hint: Use as third-party coordinate data while awaiting site verification.
Entry cards use player-facing route language. Detail pages and the map carry the deeper evidence notes for coordinates, route confidence and source provenance.
This tracker currently organizes 22 biome and area entries. Some are normalized research biomes, some are community route areas, and some are reported coordinate regions, so the count should not be treated as an official full biome total.
Starting Shallows, Coral Gardens, Stone Pillars, Camp One and Old Habitat are the first areas most useful for starter routing, basic tools and short resource loops.
No public official source says Subnautica 2 uses randomly generated biomes. This site treats biome names, coordinates and boundaries as evidence-based map data instead of procedural assumptions.
Start with Starting Shallows and Coral Gardens, then move through Colonist Bunker, Camp One or Old Habitat once oxygen and return routes feel stable.
Silver appears in early route planning around Coral Gardens, Colonist Bunker and Plateau-style reports. Use the Silver page for current map filters and evidence labels.
Only entries labeled with reviewed evidence should be treated as verified. Broad areas and coordinate regions are useful map filters, not guaranteed boundaries.
It means the page is useful for route planning, but you should treat the map link as a broad filter rather than a guaranteed boundary.
Yes. Submit coordinates, screenshot or video evidence, game build and notes through the Submit page.