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Subnautica 2 Map
22 biome entries

Subnautica 2 Biomes

Subnautica 2 biomes organized for starter routes, resource regions, hazards, reported coordinates and spoiler-safe map planning.

Quick answer

Subnautica 2 biomes are best handled as route regions: each biome can affect resources, depth, danger level, POIs and story routing. Because Early Access changes over time, this page labels whether biome notes are site-reviewed, third-party reported or route-only.

Subnautica 2 biome overview

This page is the biome hub for the Subnautica 2 map. It separates starter areas, resource-heavy regions, hazard zones and reported coordinate areas so players can decide where to explore before opening the full interactive map.

Biome names and boundaries can change during Early Access. Exact-looking coordinates stay tied to their source, while broad areas are written as route guidance instead of fake borders.

Early safe areas

Starting Shallows, Coral Gardens, Stone Pillars

Resource routes

Axum Ruins, Overgrown Ruins, Sparse Plains

Hazard checks

Collector arena, deep-start reports, wreck routes

Known Subnautica 2 biomes and regions

Use this table when you need a biome map, resource clue, POI lead or danger check before opening the interactive map filter.

BiomeDepth bandCommon resourcesPOIsDangerEvidenceMap filter
Axum Ruins-470m to -39mAtacamite, Celestine, Conduit CrystalAxum structures, ruin corridorsdeep route commitment, ruin sightline lossthird_party_reportedOpen map
Collector Leviathan Arena-354m to -270mNeeds route reviewarena volume, leviathan patrol spaceCollector Leviathan, boss arena lock-inthird_party_reportedOpen map
Colonist Bunker-91m to -1mCopper, Quartz, Silverbunker structure, colonist route markersinterior oxygen risk, tight sightlinesthird_party_reportedOpen map
Coral Gardens-440m to -1mQuartz, Copper, Titaniumcoral domes, starter resource loopsstarter oxygen mistakes, reef ambush pocketsthird_party_reportedOpen map
Deep Start-290m to -60mpending reviewreported deep approachuncertain boundary, deep-water commitmentthird_party_reportedOpen map
Graveyard-314m to -9mSulfur, Gold, Lithiumgraveyard terrain, resource pocketsterrain clutter, fauna pressurethird_party_reportedOpen map
Overgrown Ruins-467m to -4mCelestine, Enamel Husks, Lithiumovergrown structures, flora pocketsruin navigation, dense fauna movementthird_party_reportedOpen map
Plateaus-98m to -2mCopper, Quartz, Leadplateau shelves, resource ledgesdistance misreads, open-water exposurethird_party_reportedOpen map
Shallows-46m to -2mTitanium, Copper, Quartzshallow resource pockets, starter route edgesstarter oxygen mistakes, overextending beyond shallow coverthird_party_reportedOpen map
Sparse Plains-476m to -1mTitanium, Silver, Goldplain crossings, resource clustersopen-water exposure, long return pathsthird_party_reportedOpen map
Coral ReefRoute dependentQuartz, Copper, TitaniumCoral structures, early resource pathsLow-to-medium early fauna riskthird_party_reportedOpen map
Crag CanyonsRoute dependentLead, Silver, QuartzCrag corridorsCanyon sightline loss, predator routesthird_party_reportedOpen map

Starter & Safe Routes

Early areas and forgiving routes for first tools, scanner setup and short resource loops.

Starter area for first tools, shallow gathering and low-risk route setup.

Dangers
Low danger, but oxygen mistakes are common early

Route hint: Start here for first-biome pickups before moving toward Coral Domes or Old Habitat.

Major starter-region reef with the densest normalized point coverage.

Dangers
starter oxygen mistakesreef ambush pocketsfauna crowding

Route hint: Start with shallow coral routes, then use related resource pages before committing to deeper reef pockets.

Early human-structure biome with shallow access and compact resource density.

Dangers
interior oxygen risktight sightlinesmoderate fauna pressure

Route hint: Approach from shallow water, mark the exit and work outward from the structure instead of improvising deeper turns.

Early terrain transition with more vertical cover and moderate route risk.

Dangers
Navigation loss around pillarsmoderate fauna risk

Route hint: Use as a route landmark, not an exact point.

Early human/colony route landmark tied to cave systems and Silver routes.

Dangers
Cave oxygen riskroute commitment

Route hint: Use cave systems and geothermal outskirts for early Silver planning.

Resource Biomes

Resource-dense regions to use after basic oxygen, navigation and return-path planning are stable.

Large ruin field with dense research coverage and many resource groups.

Dangers
deep route commitmentruin sightline losslarge fauna pressure

Route hint: Use the research centroid and depth range as a broad planning signal, then submit capture evidence before plotting exact boundaries.

Ruins-and-growth biome with rich fauna coverage and deep route pressure.

Dangers
ruin navigationdense fauna movementvertical escape pressure

Route hint: Work the outer growth first, then move inward only when the exit direction is still obvious.

Hazard / Spoiler Biomes

High-risk or spoiler-sensitive areas where survival planning matters more than fast farming.

Tiny high-risk arena sample tied to a single leviathan encounter.

Resources
Needs route review
Dangers
Collector Leviathanboss arena lock-inhigh spoiler risk

Route hint: Treat the page as a warning label until verified capture evidence supports a safe approach path.

Small deep-water sample that needs conservative handling.

Resources
pending review
Dangers
uncertain boundarydeep-water commitmentpoor evidence density

Route hint: Use only as a broad warning and do not turn it into an exact route without new capture evidence.

Wreck landmark with a reported Gold route above it in lava coral terrain.

Resources
Dangers
Heat exposurewreck navigationspoiler-sensitive route

Route hint: Return after Heat Tolerance adaptation to search above the wreck.

Reported Coordinate Areas

Named coordinate areas from public route reports; use them as map filters and evidence leads.

Third-party coordinate biome that should be used as a reported point, not a verified map anchor.

Dangers
Low-to-medium early fauna risk

Route hint: Use as a coordinate reference while cross-checking against launch-build captures.

Reported coordinate biome with canyon terrain and early route value.

Dangers
Canyon sightline losspredator routes

Route hint: Use as a third-party coordinate point until site capture evidence exists.

Reported thermal biome coordinate useful for heat-adaptation and later resource planning.

Resources
Dangers
Heat exposurereduced safe retreat options

Route hint: Treat as a reported coordinate and confirm in-game before plotting specific resources.

Deep reported coordinate biome with high navigation and spoiler risk.

Resources
Deep progression resources
Dangers
Depth pressurepoor visibilitylarge fauna risk

Route hint: Use only as a third-party reference until launch-build capture confirms the area.

Reported coordinate biome for mid-game navigation and resource planning.

Resources
Celestine route adjacency
Dangers
Vertical navigation risk

Route hint: Mark as third-party exact, not site verified.

Reported coordinate biome with likely POI and advanced-resource value.

Resources
Conduit Crystal route adjacency
Dangers
Deep route commitmentspoiler-sensitive structures

Route hint: Use as a reported coordinate and avoid presenting it as verified.

Reported coordinate biome for later quarry-style resource planning.

Dangers
Remote routereturn-path risk

Route hint: Use as third-party coordinate data while awaiting site verification.

Useful next pages

  1. Interactive mapFilter by biome, marker type or resource name.
  2. Resource directoryJump from biome resources into recipe and map links.
  3. Submit biome evidenceSend coordinates, screenshots and route notes.

Source note

Entry cards use player-facing route language. Detail pages and the map carry the deeper evidence notes for coordinates, route confidence and source provenance.

Frequently asked

How many biomes are in Subnautica 2?

This tracker currently organizes 22 biome and area entries. Some are normalized research biomes, some are community route areas, and some are reported coordinate regions, so the count should not be treated as an official full biome total.

What are the main Subnautica 2 biomes for early players?

Starting Shallows, Coral Gardens, Stone Pillars, Camp One and Old Habitat are the first areas most useful for starter routing, basic tools and short resource loops.

Are Subnautica 2 biomes randomly generated?

No public official source says Subnautica 2 uses randomly generated biomes. This site treats biome names, coordinates and boundaries as evidence-based map data instead of procedural assumptions.

Which biome should a new player use first?

Start with Starting Shallows and Coral Gardens, then move through Colonist Bunker, Camp One or Old Habitat once oxygen and return routes feel stable.

Which biome has Silver?

Silver appears in early route planning around Coral Gardens, Colonist Bunker and Plateau-style reports. Use the Silver page for current map filters and evidence labels.

Are biome coordinates verified?

Only entries labeled with reviewed evidence should be treated as verified. Broad areas and coordinate regions are useful map filters, not guaranteed boundaries.

What does an approximate area mean on this index?

It means the page is useful for route planning, but you should treat the map link as a broad filter rather than a guaranteed boundary.

Can I submit biome boundaries?

Yes. Submit coordinates, screenshot or video evidence, game build and notes through the Submit page.

Sources

  • External research snapshotThird-party research
    retrieved 2026-05-16
  • Third-party research materialsThird-party research
    retrieved 2026-05-15
  • Community research materialsCommunity
    retrieved 2026-05-15