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Subnautica 2 Map
28 resource guides

Subnautica 2 Resources

Subnautica 2 resource map hub for Titanium, Copper, Quartz, Silver, Lithium, Conduit Crystal and route-based gathering.

Quick answer

Use this Subnautica 2 resource map hub to find materials by player need: first tools, oxygen and electronics, vehicle progress, late Early Access routes and patch-sensitive materials. Open each resource page for uses, depth, route notes and source-labeled map filters.

Resource map by player need

Start from the craft or route problem you actually have, then open only the resource filters that answer that problem. This keeps the map readable and avoids treating clusters as guaranteed pickups.

First tools

TitaniumCopperQuartzSalt

Oxygen and electronics

SilverLeadGold

Vehicle route

Silver IngotCopper WireLithiumCelestine

Late Early Access warning

TroiliteConduit CrystalAtacamiteMetal Farm

Most searched resources

These materials cover the most common resource-map searches: early tools, wiring, glass, oxygen upgrades and route blockers. Open a resource page first for recipes and source context, or jump straight to a filtered map when you already know what you need.

Starter Resources

Common materials to collect before long dives or committed cave routes.

High-volume starter material for tools, repairs and early base construction.

Found in
Coral GardensShallows
Used for
Air BladderAxum SeatAxum Street LampAxum Trashcan

Starter electronics material that quickly turns into Copper Wire and battery routes.

Found in
Colonist BunkerCoral GardensShallows
Used for
Axum JarBeaconDive ElevatorDuplex Solar Panel

Glass-facing starter material with strong Coral Gardens and shallow-route value.

Found in
Coral GardensShallows
Used for
Battery TerminalDistraction FlareDive ElevatorEcho Location

Early utility material for preserved food, water planning and several base-support recipes.

Found in
Coral GardensGraveyardPlateaus
Used for
Halfmoon JerkyHanging Tailing JarHoverthorn SouvlakiIsotonic Water

Early electronics resource used by Wiring Kit, oxygen and technology progression.

Found in
Colonist BunkerCoral GardensPlateaus
Used for
Hydroelectric TurbineLightstickPolitical ConsciousnessCan be deconstructed

Reinforcement material that becomes important once tools, resonator parts and alloy chains appear.

Found in
Colonist BunkerPlateaus
Used for
Sonic Resonator

Upgrade Materials

Materials that start blocking electronics, tools, oxygen and vehicle-adjacent progress.

Reactive mineral for Repair Tool progress, heat protection and stronger acid chemistry.

Found in
GraveyardThermal Vents
Used for
Heat Resistance ChipRepair Tool

Depth and vehicle-adjacent material for Plasteel, Current Ring and portable oxygen upgrades.

Found in
GraveyardOvergrown RuinsSparse Plains
Used for
Current RingPortable Oxygen Generator

Mid-game electronics material for advanced wiring, thermal power and refined Gold Ingot chains.

Found in
GraveyardSparse Plains
Used for
Gold IngotPolitical ConsciousnessThermal Plant

Axum-side mineral used by Strontium, Modification Station and early Tadpole depth progress.

Found in
Axum QuarryAxum RuinsOvergrown Ruins
Used for
Axum PotAxum Street LampAxum Wall LampModification Station

Advanced green mineral tied to Echo Location, Mangalloy and high-capacity oxygen crafting.

Found in
Axum QuarryAxum Ruins
Used for
Echo LocationUltra High Capacity Air Tank

Power-facing crystal used by Advanced Battery, Bioscanner and feedback resonance gear.

Found in
Ancient TurbineAxum RuinsSparse Plains
Used for
Advanced BatteryBioscannerEntangled Power CellFeedback Resonator

Advanced Materials

Later route targets, processed materials and salvage-style entries for deeper planning.

Enamel Husks material for Enameled Glass and later reinforced crafting chains.

Found in
Overgrown Ruins
Used for
Enameled Glassadvanced material chains

Mineralized Clinker entry for deep-root resonance routes and late material chains.

Found in
Axum Ruins
Used for
Mangalloy IngotPhotovoltaic ChargerTadpole depth module

Axum salvage deposit for construction-flavored routes around later ruin areas.

Found in
Axum Ruins
Used for
construction salvageAxum material routes

Deep resource deposit for advanced route planning once safer navigation tools are ready.

Found in
deep resource pockets
Used for
Pearl reviewadvanced route planning

Organic & Special Materials

Plant, fauna-adjacent and Bloom-zone resources that work better as planned runs.

Organic flora bulb used for glowstick-style utility crafting and early plant-route planning.

Found in
Coral Gardens
Used for
Glowstick

Growable food resource for base supply loops and longer return trips.

Found in
base growing routesstarter supply loops
Used for
growable food routesbase supply loops

Farmable acid source for medical gel and chemistry-adjacent recipe checks.

Found in
base growing routesacid flora pockets
Used for
acid chemistry chainsmedical gel routes

Organic processing resource that belongs with creature-adjacent fuel and material recipes.

Found in
Coral Gardens
Used for
Biofuel Block

Plantable Freesia resource for organic crafting and future base-growing loops.

Found in
Graveyard
Used for
planting routesfood and chemistry planning

Necrolei Cyst resource for early biology chains and acid-facing recipes.

Found in
Colonist Bunker
Used for
Necrolei Cyst checksearly biology review

Bloom-infected sample used for hazard tracking and later cleanup-oriented resource checks.

Found in
Bloom-infected zones
Used for
Bloom sample reviewhazard-route planning

Hardened Bloom sample for late hazard cleanup and dense infected material checks.

Found in
Bloom-infected zones
Used for
hardened Bloom sample reviewlate cleanup checks

Organic Bloom material for infected-zone gathering and processing-oriented crafting checks.

Found in
Bloom-infected zones
Used for
Bloom material checksorganic processing

Webbed Bloom material for hazard-route planning in infected or overgrown pockets.

Found in
Bloom-infected zones
Used for
Bloom hazard routingwebbed tissue review

Recipes and uses

Jump from a material to the tools, equipment and components that consume it.

Useful next pages

  1. Interactive mapFilter by resource and precision.
  2. CoordinatesCalculate distance, bearing and depth changes.
  3. BiomesCoordinate biomes and early areas.
  4. Submit route evidenceSend screenshots, videos and build details.

How resource evidence works

Exact

A point should only be treated as exact when the marker evidence supports it.

Approximate

A useful area or centroid, not a single guaranteed pickup.

Cluster

Many reported points aggregated into a readable map signal.

Third-party reported

Published or imported research that still needs site review.

Source note

Resource pages keep the detailed evidence notes. This index keeps the first screen focused on what to gather, where to start looking and which recipes a material unlocks.

Frequently asked

Does this page work as a Subnautica 2 resource map?

Yes. Use this page as the resource hub, then open a resource-specific map filter when you need markers. It keeps recipe context and evidence labels visible before sending you to the map.

Which resources should a new player prioritize?

Start with Titanium, Copper, Quartz and Salt around safe shallow routes, then bank Silver and Lead before electronics and tool upgrades begin competing for materials.

What resources should I collect first?

Collect Titanium, Copper, Quartz and Salt first, then move into Silver and Lead once your current craft path asks for oxygen, wiring or reinforced parts.

What resource blocks early oxygen upgrades?

Silver is the common early blocker because it appears in oxygen, Wiring Kit and early electronics planning.

Where should I look for Quartz, Copper and Titanium first?

Use shallow starter routes first, then check each resource detail page for linked biomes, route notes and map filters. Exact coordinates remain source-labeled until reviewed.

Should I use the map or the detail page first?

Use the detail page when you need recipe links and source context. Use the map link when you already know the resource name and want to filter nearby markers.

Why are organic materials separated from starter resources?

Organic and special materials often depend on a plant, creature or hazard route, so they are easier to plan after the basic tool loop is stable.

Why do some resources show clusters instead of exact nodes?

Clusters are aggregate research signals. They are useful for route planning, but this site keeps them separate from reviewed exact pickup coordinates.

Sources

  • External research snapshotThird-party research
    retrieved 2026-05-16